PelicanNET routes your fleet's voice through a structured relay so the right call lands on the right channel — and nobody talks over anybody. No chatter. No noise. Effective communication.
Relay server, Discord, VPN and Stream Deck working as one system — squads, command and fire-teams on a single network.
A disciplined channel hierarchy keeps command broadcasts, squad chatter and fire-team focus cleanly separated.
A hardened relay behind its own WireGuard VPN with scoped bot permissions — voice relayed live, never recorded, and every seat key opens only its own channels.
Prefer it moving? Watch a call cross the net in the homepage demo.
Pick your seat and you're on net: push-to-talk keys for your channels, a live board showing what's open, and a personal key file that unlocks only your seat. No Stream Deck required.
In every seat kitEvery node and alliance bridge on one console: which servers are linked, who's on station, and standing command links you open and close as the op demands. Unlocks with the commander key only.
Commander kit onlyDedicated bots hold every channel: one command net over five squads with the full cross-squad mesh — always on station, auto-reconnecting.
Hold a key to talk — Stream Deck or keyboard. Keys label themselves for your seat, and the decks above carry the rest.
Command reaches every squad at once, or bridges command-to-command with allied orgs — scoped so allies only reach the channels you open.
A colour-coded overlay shows every channel's state, with a live roster of who's on each net — commander awareness on a second screen.
A one-click server template, six bot invites with least-privilege baked in, and per-seat kits — a key rotation is reissuing one small file.
WireGuard-only relay, four voice permissions, never Administrator — and voice is relayed live, never recorded. The Privacy Policy puts it in writing.
Everything on this page is built from one repeating unit we call the node — a command net over five squads, fully meshed. Nodes snap together like a lattice: stack them inside your server, then federate across servers when your fleet outgrows it.
A Platoon is a single node — command over five squads with every cross-squad pair pre-wired, 16 channels held by 6 relay bots. One node runs a complete raid on its own.
Stack a node for each platoon, division or capital ship inside your org's server and link their command nets into one lattice — top command reaches every node. This is Company.
Past eight nodes, every new unit gets its own server — and the relay lattice bridges them all into one force. No node limit, and allied orgs patch in command-to-command. This is Brigade.
The pilot is free for a small group of orgs — full net, every deck, in exchange for honest feedback. Spots are limited.
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