Features

Every squad. One clean net.

PelicanNET routes your fleet's voice through a structured relay so the right call lands on the right channel — and nobody talks over anybody. No chatter. No noise. Effective communication.

The decks Capabilities Scale Pricing →

Integrated

Relay server, Discord, VPN and Stream Deck working as one system — squads, command and fire-teams on a single network.

Coordinated

A disciplined channel hierarchy keeps command broadcasts, squad chatter and fire-team focus cleanly separated.

Secure

A hardened relay behind its own WireGuard VPN with scoped bot permissions — voice relayed live, never recorded, and every seat key opens only its own channels.

Control surfaces

Two decks. One net.

Prefer it moving? Watch a call cross the net in the homepage demo.

PelicanNET — Comms Deck v1.0.0
PelicanNET
COMMS DECK · EVERY SEAT
SELECT SEAT
COMMANDER
LOCKED IN
ALPHA LEAD
·
BRAVO LEAD
·
NET CHANNELS — hold to talk
Broadcast — all squads
LIVE
Squad Alpha — uplink
·
Squad Bravo — uplink
·
SWITCH SEAT
REBIND KEYS
NET STATUS
LIVE — Broadcast (all squads)

Comms Deck — your seat's radio

Pick your seat and you're on net: push-to-talk keys for your channels, a live board showing what's open, and a personal key file that unlocks only your seat. No Stream Deck required.

In every seat kit
PelicanNET — C2 Deck v1.0.0
PelicanNET
COMMAND & CONTROL · C2 DECK
HOME NODE
Ironhold Fleet — Node 16/6 bots on station
6/6 BOTS
THE LATTICE — NODES & ALLIANCE BRIDGES
Vanguardally · Vanguard Discord
LINK OPEN
CLOSE LINK
Iron Hawksally · Iron Hawks Discord
closed
OPEN LINK
ALL COMMANDS — every ally at once
closed
OPEN ALL
REFRESH NOW
CLOSE ALL LINKS
LINK OPEN — Vanguard (Vanguard Discord)

C2 Deck — the commander's lattice

Every node and alliance bridge on one console: which servers are linked, who's on station, and standing command links you open and close as the op demands. Unlocks with the commander key only.

Commander kit only
Capabilities

Built for the way raids actually run.

The relay net

Dedicated bots hold every channel: one command net over five squads with the full cross-squad mesh — always on station, auto-reconnecting.

One-touch control

Hold a key to talk — Stream Deck or keyboard. Keys label themselves for your seat, and the decks above carry the rest.

Broadcast & alliances

Command reaches every squad at once, or bridges command-to-command with allied orgs — scoped so allies only reach the channels you open.

Live status & roster

A colour-coded overlay shows every channel's state, with a live roster of who's on each net — commander awareness on a second screen.

Self-serve setup

A one-click server template, six bot invites with least-privilege baked in, and per-seat kits — a key rotation is reissuing one small file.

Security & privacy

WireGuard-only relay, four voice permissions, never Administrator — and voice is relayed live, never recorded. The Privacy Policy puts it in writing.

Scale

From one node to full Command & Control — unlimited nodes across multiple servers.

Everything on this page is built from one repeating unit we call the node — a command net over five squads, fully meshed. Nodes snap together like a lattice: stack them inside your server, then federate across servers when your fleet outgrows it.

01 · Platoon

One self-contained comms cell

A B C D E CMD COMMAND + 5 SQUADS · FULL MESH

A Platoon is a single node — command over five squads with every cross-squad pair pre-wired, 16 channels held by 6 relay bots. One node runs a complete raid on its own.

1 node · 6 bots
02 · Company

Up to 8 nodes, one server

ONE DISCORD SERVER A NODE PER PLATOON, DIVISION OR SHIP

Stack a node for each platoon, division or capital ship inside your org's server and link their command nets into one lattice — top command reaches every node. This is Company.

Up to 8 nodes · 48 bots · Discord's 50-bot ceiling
03 · Brigade

Command & Control, without limits

COMMAND HQ UNIT SERVER UNIT SERVER + THE RELAY BRIDGES SERVERS · ALLIES TOO

Past eight nodes, every new unit gets its own server — and the relay lattice bridges them all into one force. No node limit, and allied orgs patch in command-to-command. This is Brigade.

Unlimited nodes · federated unit servers

Fly it before the gate opens.

The pilot is free for a small group of orgs — full net, every deck, in exchange for honest feedback. Spots are limited.

Request an invite →